Adjust animation screen size
Resize out
Resize in
Resize Reset
Done Done
FX Reel 2015

FX Reel 2015

Watched 1,601 times

Human validation

8.0
Thank you, your vote was recorded and will be displayed soon.
Yes
No
Video description

Breakdown:

  1. Jupiter Ascending: jet thrusters HDA (VEX volume and surface shaders), "simic" effect setup, barycentric coordinates deformer (HDK), stringy blood shot setup, running all the shots using the above tools.
  2. Dracula: Untold: development of bat flock particle setup, running the shots.
  3. Sherlock Holmes: A Game of Shadows: development of a custom Houdini "pyro" "macro" solver using the standard and custom micro solvers (C++ / HDK), development of various helper tools for setting up the sources, force fields etc, conversion between the point arrays / particles and fields, making a setup for the steam effect and running all the steam simulations.
  4. 47 Ronin: setting up a soil deformation / destruction, debris, dust fluid and "sand" particle sims, making a setup for baking out auxiliary collision maps used later by lighters for the orientation of grass and other helper tools, running the shots.
  5. Prince of Persia: The Sands of Time: development of Houdini connector plugins to proprietary particle cache format (C++ / Houdini Development Kit), development of the tools for generation / transformation of multiple SDFs / velocity fields, development of particle source / velocity fields generators, optimized particle to multiple SDFs collision solver, 3D SDF volume to 2D texture conversion tool (Python, VEX, HDAs), setting up the airborne sand splashes / sprays, R&D of 2.5D sliding sand sim.
  6. The Chronicles of Narnia: The Voyage of the Dawn Treader: development of the fluid sourcing, velocity field, screen space displacement of water reflections tools, smoke eels fluid sims, rendering.
  7. Clash of the Titans: fluid simulations for one of the Hades' cape elements, rendering.
  8. Harry Potter and the Order of the Phoenix: magic wand / shield, shockwave, debris (dirt, dust, twigs, pine needles), writing the shaders and rendering.
  9. Australia: development of the particle sourcing, velocity fields, particle advection tools, tools for slicing of the particle sims, volumetric shader. Runnig the sims and rendering.
  10. Wanted: development of particle to volume setup, volumetric shader, running the dust, sand effects, babysitting.
  11. Abbey Supersquirrel Commercial: cape, leaves, badge.
  12. The Chronicles of Narnia: Prince Caspian: making the tool for the simulation of leaves on the ground
  13. The Golden Compass: ice chunk / snow dust splashes, scratches on the ice, setup for volumetric rendering.
  14. GSC Gameworld Publishing Logo: those jelly things, shaders, rendering. Music: Mad Therapist "Alien Element"
Added on 14 Jan 2017
Comments