Block Blast
Tetris Ultra
Block Puzzle Jewel Origin
Make a Shape
Flow Block
Block 3D
Tetrix
Tetrollapse
1010 Easter Tetriz
Falling Cubes
Super Blast Ultra
1010 Christmas
Wood Block Puzzle
Tetra Quest
Tetris Sand
Wood Block Puzzle 2
Tetris
QBlock Puzzle
Flower Block
SpaceTris
Classic Tetrix
Block Animal Puzzle
JelloTetrix
Tetris Dash
Block Combo Blast
Wood Block Puzzle 3
Block Wood Puzzle
Block Match 8x8
Beaver's Blocks
Block Wood Puzzle 2
Wood Block Journey
1010 Deluxe
Classic TetriX 2022
Tetris
Girly Puzzle
Trixology
Hexagon Pals
Jewels Blocks Puzzle
Hexa Block Puzzle
Block Master
Tetris
Color Sand Puzzle
Block Mania
Tetris Cube
Gems Tetriz Match 3
Make 5
Blocks Sliding Tetriz
Tetro Classic
TetriX
Tricky Shapes
Neon Tetris
Tetris Fun
Amazin Squares
Falling Blocks
Terramino
Brick Block Game
Tetris
Puzzle Blocks Asmr Match
Logic Blast Explorer
Drop The Numbers
Sudoku Blocks
Colorbox Puzzle
Tetriz Match 3
Numbers Puzzle 2048
Color Wood Blocks
Brickels
Break Tris
Tetroid
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Falling Blocks Puzzle
Tetris: Electronika 60
Drop Tris
Tetris is a computer game originally invented and developed by the Soviet programmer Alexey Pajitnov in 1984. Tetris is puzzle based and uses geometric tiles called the tetromino, they consist of four squares. The shapes seen in Tetris were used in different board games and puzzles long before the creation of Tetris. Over time, the game began to gain such widespread popularity that it was ported to many of the early computer systems game consoles, graphic calculators, mobile phones, media players, and even on TV sets. Tetris remains one of the best selling games ever and represents games from the arcade era.
The gameplay of Tetris is easy to pick up. One of seven possible random shapes will fall from the top of a field which size is 10 cells in width and 20 cells in height. While the shape is falling the player can turn it and move it in a horizontal direction. The shape falls until it touches another block on the bottom of the field. When a horizontal row of 10 cells is filled, it disappears and the player gets points. In order to make it more convenient for players to plan further actions, the next falling figure is shown on the side. The pace of the game is gradually increasing and the game itself ends when a new figure cannot be placed on the field.