Ragdoll Racing: Extreme Downhill
Shape-Shifting
Tiny Cars Racing
Formula Speed
Parking Fury 3D
Moto Loco HD
Freegear
Battle Racing Stars
Mega City Missions
GTR Drift
Real GT Racing Simulator
Bike Simulator 3D: SuperMoto II
Rally Point 4
AquaPark io
Street Race Fury
Two Stunt Rivals
Racing Go
Burnin' Rubber 5 XS
Traffic Jam 3D
Bus Track Masters
Drift Challenge
IdleRacing
Burnout Drift
Drag Racing City
Marvelous Hot Wheels
Crazy Derby
Highway Road Racing
Rally Point 3
Real City Driver
Motor Tour
Riders Downhill Racing
Russian Car Driver HD
Traffic Tour
Xtreme Bike
DownHill Rush
GT Formula Championship
Heavy Jeep Winter Driving
Cute Car Racing
Turbo Moto Racer
Unleash 2 - BURN
Furious Racing 3D
Kawairun
GT Cars City Racing
Rally Point 6
Turbo Car Racing
Night City Racing
Shape Transform: Blob Racing
F1 Super Prix
Race F1 Alcatel
Burnout Drift: Hilltop
Uphill Rush
Shape Transform Race
Car Rush
Lethal Brutal Racing
Rally Point 2
Extreme Cycling
Balloon Race 3D
Police Chase Simulator
Impossible Bike Stunt 3D
Real Drift Multiplayer 2
City Car Stunt 3
Cyber Cars Punk Racing 2
Obby Rainbow Tower
Cyber City Driver
Trial Bike Racing Clash
Aquapark io Water Slides
Gp Moto Racing 3
Shape Transforming: Shifting Run
Most Speed
Street Racing: Car Runner
Drift Cup Racing
Car Line Rider
Need for Speed: History of Racing Games
Most players do not know how important racing games were in video game history. All the way back to the 1970’s when video games were large physical arcade machines, racing games were pushing the limits of what was possible in video games.
In early racing games, developers introduced new game play mechanics like the scrolling levels later adopted in other game genres. First person driving games were also invented early on during the historical racing game era.
The inventions happening within all the emerging car games of the 1980’s brought players even more creative game play mechanics. This is when “radar” was created. The mini map showed the direction of other players. This system to help players navigate continued evolving to support more complex game worlds.
In the 1990’s, Nintendo consoles paved the way for new sub genres of racing games like kart racing. Instead of arcade style racing or racing simulators of the past, these games featured fun power-ups like turtle shells. The wacky power-ups changed how racing games could be played, adding more offensive options to the traditional time challenge of racing.
In the 2000’s, console platforms continued to push the limits of what was possible in racing game worlds. Improved 3D graphics and much bigger open worlds evolved racing games to the next level. Racing could be mapped to city streets in open worlds. The large worlds in turn opened the door for shortcuts that were not possible since the arcade era of racing games.
Since the old times, the internet has made racing games a free for all as many genre options are available today. From arcade style, to simulation, 2D side-scrolling, and way more sub genres. Online racing games offer many vehicle types to choose from, like bikes, motorbikes, jet skies, and boats. I would say the sky's the limit, since I think developers will dream up even more new ways to race.