Formula Speed
Motor Tour
Shape-Shifting
GTR Drift
Mighty Motors
Need for Race
Mr. Racer
Motorbike
Racing Go
Bus Stunts
JetSky Water Racing Power Boat Stunts
Grand Prix Hero
Offroad Cycle 3D: Racing Simulator
Grand Prix Racer
Free Rally 2
City Car Stunt
Mall Dash
Burnout Drift
Russian Car Driver HD
Highway Road Racing
Earn to Die 2012: Part 2
Drag Racer v3
Racing Car Driving Car
3D Night City: 2 Player Racing
Downhill Chill
Super Rush Street Racing
Super Drift 2
PolyTrack
Snowball Racing
Bike Trials: Wasteland
Monster Cars: Ultimate Simulator
Dirt Bike Stunts 3D
City Bike Stunt
Y8 Multiplayer Stunt Cars
AquaPark io
Stock Car Hero
Extreme Bikers Html5
Elite Racing
On Air Monster Truck Race
Adventure Drivers
Extreme Jumping Car
V8 Muscle Cars
F1 Super Prix
Burning Wheels Backyard
Deadly Pursuit Duo V3
Circuit Challenge
Fall Race: Season 2
4x4 Offroad Stunts
Burnout Extreme Drift
Truck Driver: Snowy Roads
Dirt Bike Max Duel
Moto Bike Attack Race Master
Furious Racing 3D
Italian Brainrot Bike Rush
Monsters' Wheels Special
Merge Racer: Stunts Car
The Racing Crew
Two Punk Racing
Renegade-Racing
Horse Racing
Bus Track Masters
Pinnacle MotoX
Heavy Jeep Winter Driving
Mega City Racing
Two Stunt Rivals
GT Formula Championship
Euro Truck Transport
Cyber City Driver
Hybrids Racing
Grand Race
Water Scooter Mania 2 : Riptide
Russian Taz Driving 2
Need for Speed: History of Racing Games
Most players do not know how important racing games were in video game history. All the way back to the 1970’s when video games were large physical arcade machines, racing games were pushing the limits of what was possible in video games.
In early racing games, developers introduced new game play mechanics like the scrolling levels later adopted in other game genres. First person driving games were also invented early on during the historical racing game era.
The inventions happening within all the emerging car games of the 1980’s brought players even more creative game play mechanics. This is when “radar” was created. The mini map showed the direction of other players. This system to help players navigate continued evolving to support more complex game worlds.
In the 1990’s, Nintendo consoles paved the way for new sub genres of racing games like kart racing. Instead of arcade style racing or racing simulators of the past, these games featured fun power-ups like turtle shells. The wacky power-ups changed how racing games could be played, adding more offensive options to the traditional time challenge of racing.
In the 2000’s, console platforms continued to push the limits of what was possible in racing game worlds. Improved 3D graphics and much bigger open worlds evolved racing games to the next level. Racing could be mapped to city streets in open worlds. The large worlds in turn opened the door for shortcuts that were not possible since the arcade era of racing games.
Since the old times, the internet has made racing games a free for all as many genre options are available today. From arcade style, to simulation, 2D side-scrolling, and way more sub genres. Online racing games offer many vehicle types to choose from, like bikes, motorbikes, jet skies, and boats. I would say the sky's the limit, since I think developers will dream up even more new ways to race.