City Bike Stunt
Cyber City Driver
Racing Cars Html5
Super Rush Street Racing
Shape Transform: Blob Racing
Motorbike Racer 3D
Shape Transform Race 3D
Burning Wheels Backyard
Racing Go
Euro Truck Transport
Xcross Madness
Motor Tour
Snow Storm WebGL
Real Racing Formula 1
Ice Rider Racing Cars
Shape-Shifting
Shape Transform: Shifting Car
Rally Point 6
Lumbering at Sea
Death Chase
Carnage Battle Arena
MX OffRoad Mountain Bike
Rally Point 4
Traffic Tour
Classic 1990 Racing 3D
Drag Racer v3
Crazy Dog Racing Fever
Turbo Moto Racer
Bike Racing Math
Baby Race Galaxy
Real Car Driving
Formula Speed
Urban Cop Sim
Stallion's Spirit
Jump Master
F1 Super Prix
City Skyline Racer
Neon Race Retro Drift
Burnout Drift
Turbo Trucks Race
Real City Driver
Drift Racer
Speed Moto Racing
Car Parkour
Impossible Bike Stunt 3D
Super Racing GT Drag Pro
Super MX - The Champion
Stunt Racers Extreme
Deadly Pursuit Balance
Rally Point 2
Grand Race
Street Race Fury
Real GT Racing Simulator
Motocross Racing
City Drifting
Top Speed Racing 3D
Turbo Car Racing
Phineas and Ferb
Extreme Racer
Rally Point 3
Mighty Motors
Island Race
3D Speed Bike
Cyber Cars Punk Racing 2
Ultimate Drag Racer
Burnin' Rubber 5 XS
Extreme Raptor Racing
Night Neon Racers
City Car Stunt 3
Slot Car Racing
Shape Race
NFT Rush
Need for Speed: History of Racing Games
Most players do not know how important racing games were in video game history. All the way back to the 1970’s when video games were large physical arcade machines, racing games were pushing the limits of what was possible in video games.
In early racing games, developers introduced new game play mechanics like the scrolling levels later adopted in other game genres. First person driving games were also invented early on during the historical racing game era.
The inventions happening within all the emerging car games of the 1980’s brought players even more creative game play mechanics. This is when “radar” was created. The mini map showed the direction of other players. This system to help players navigate continued evolving to support more complex game worlds.
In the 1990’s, Nintendo consoles paved the way for new sub genres of racing games like kart racing. Instead of arcade style racing or racing simulators of the past, these games featured fun power-ups like turtle shells. The wacky power-ups changed how racing games could be played, adding more offensive options to the traditional time challenge of racing.
In the 2000’s, console platforms continued to push the limits of what was possible in racing game worlds. Improved 3D graphics and much bigger open worlds evolved racing games to the next level. Racing could be mapped to city streets in open worlds. The large worlds in turn opened the door for shortcuts that were not possible since the arcade era of racing games.
Since the old times, the internet has made racing games a free for all as many genre options are available today. From arcade style, to simulation, 2D side-scrolling, and way more sub genres. Online racing games offer many vehicle types to choose from, like bikes, motorbikes, jet skies, and boats. I would say the sky's the limit, since I think developers will dream up even more new ways to race.